On Fri, Feb 27, 2015 at 12:06:01AM -0800, Kenneth Graunke wrote:
> Previously, we emitted the shader-time epilogue from emit_fb_writes(),
> during the middle of looping through color regions (or emit_urb_writes
> for the VS). This is duplicated several times and rather awkward.
>
> I need to fix
Previously, we emitted the shader-time epilogue from emit_fb_writes(),
during the middle of looping through color regions (or emit_urb_writes
for the VS). This is duplicated several times and rather awkward.
I need to fix a bug in our FB write handling, and it will be a lot
easier if we move emit