On Tue, 2016-02-09 at 11:46 -0800, Ian Romanick wrote:
> On 02/09/2016 08:56 AM, Ian Romanick wrote:
> > On 02/09/2016 06:06 AM, Samuel Iglesias Gonsálvez wrote:
> > >
> > > On Tue, 2016-01-12 at 20:34 +1100, Timothy Arceri wrote:
> > > > From Section 4.4.5 (Uniform and Shader Storage Block Layout
On Tue, 2016-02-09 at 11:46 -0800, Ian Romanick wrote:
> On 02/09/2016 08:56 AM, Ian Romanick wrote:
> > On 02/09/2016 06:06 AM, Samuel Iglesias Gonsálvez wrote:
> > >
> > > On Tue, 2016-01-12 at 20:34 +1100, Timothy Arceri wrote:
> > > > From Section 4.4.5 (Uniform and Shader Storage Block Layout
On 02/09/2016 08:56 AM, Ian Romanick wrote:
> On 02/09/2016 06:06 AM, Samuel Iglesias Gonsálvez wrote:
>>
>> On Tue, 2016-01-12 at 20:34 +1100, Timothy Arceri wrote:
>>> From Section 4.4.5 (Uniform and Shader Storage Block Layout
>>> Qualifiers) of the OpenGL 4.50 spec:
>>>
>>> "The align qualifi
On 02/09/2016 06:06 AM, Samuel Iglesias Gonsálvez wrote:
>
> On Tue, 2016-01-12 at 20:34 +1100, Timothy Arceri wrote:
>> From Section 4.4.5 (Uniform and Shader Storage Block Layout
>> Qualifiers) of the OpenGL 4.50 spec:
>>
>> "The align qualifier makes the start of each block member have a
>>
On Tue, 2016-01-12 at 20:34 +1100, Timothy Arceri wrote:
> From Section 4.4.5 (Uniform and Shader Storage Block Layout
> Qualifiers) of the OpenGL 4.50 spec:
>
> "The align qualifier makes the start of each block member have a
> minimum byte alignment. It does not affect the internal layout
From Section 4.4.5 (Uniform and Shader Storage Block Layout
Qualifiers) of the OpenGL 4.50 spec:
"The align qualifier makes the start of each block member have a
minimum byte alignment. It does not affect the internal layout
within each member, which will still follow the std140 or std430