Re: [Mesa-dev] [PATCH 3/3] tgsi/scan: set correct input limits for geometry shader

2013-04-22 Thread Zack Rusin
> Can you even have that property in in a non-geometry shader? No, not in well formed shaders at least. One could of course force it through graw. I thought about an assert there but I figured that a conditional there won't matter much. > In any case, series looks good to me, though your patche

Re: [Mesa-dev] [PATCH 3/3] tgsi/scan: set correct input limits for geometry shader

2013-04-22 Thread Roland Scheidegger
Am 20.04.2013 09:04, schrieb Zack Rusin: > TGSI geometry shader input declerations are of the IN[][2] format > and the dimensions of the array have to be deduced from the input > primitive property. > > Signed-off-by: Zack Rusin > --- > src/gallium/auxiliary/tgsi/tgsi_scan.c | 17 +

[Mesa-dev] [PATCH 3/3] tgsi/scan: set correct input limits for geometry shader

2013-04-22 Thread Zack Rusin
TGSI geometry shader input declerations are of the IN[][2] format and the dimensions of the array have to be deduced from the input primitive property. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/tgsi/tgsi_scan.c | 17 + 1 file changed, 17 insertions(+) diff --git a/sr