On 05/12/2015 08:36 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - c
Am 13.05.2015 um 04:45 schrieb Ilia Mirkin:
> On Tue, May 12, 2015 at 10:36 PM, wrote:
>> From: Roland Scheidegger
>>
>> Some bits were already there for texture views but some were missing.
>> In particular for cube map views things needed to change a bit.
>> For simplicity I ended up removing
On Tue, May 12, 2015 at 10:36 PM, wrote:
> From: Roland Scheidegger
>
> Some bits were already there for texture views but some were missing.
> In particular for cube map views things needed to change a bit.
> For simplicity I ended up removing the separate face addr bit (just use
> the z bit) -
From: Roland Scheidegger
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the