On 11/07/2016 04:30 AM, Ilia Mirkin wrote:
Patches 1-2 seem OK. I'm a little concerned that this one is changing
functionality, since it's removing the "need_flush" thing. It'd be
nice if you could get this patch some heavier testing before pushing
it out...
No regressions with piglit on GF10
On 11/07/2016 04:30 AM, Ilia Mirkin wrote:
Patches 1-2 seem OK. I'm a little concerned that this one is changing
functionality, since it's removing the "need_flush" thing. It'd be
nice if you could get this patch some heavier testing before pushing
it out...
Yes, it's more fine-grained textur
Patches 1-2 seem OK. I'm a little concerned that this one is changing
functionality, since it's removing the "need_flush" thing. It'd be
nice if you could get this patch some heavier testing before pushing
it out...
On Wed, Oct 26, 2016 at 4:00 PM, Samuel Pitoiset
wrote:
> The first goal is to re
The first goal is to reduce code duplication between 3d and
compute and increase readability of that area.
This refactoring also tries to reduce the number of commands
send through the pushbuffer and to not invalidate all caches
when binding new textures/samplers. Although I don't see any
improvem