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On 04/22/2011 12:02 PM, Kenneth Graunke wrote:
> Mesa already supports this because of NV_fragment_program.
>
> Signed-off-by: Kenneth Graunke
> ---
> src/mesa/program/ir_to_mesa.cpp | 13 +++--
> 1 files changed, 11 insertions(+), 2 delet
Mesa already supports this because of NV_fragment_program.
Signed-off-by: Kenneth Graunke
---
src/mesa/program/ir_to_mesa.cpp | 13 +++--
1 files changed, 11 insertions(+), 2 deletions(-)
I tried testing this by using texture2DGradARB in a fragment shader on swrast,
which didn't work.