Buffer range is a property of the binding, not the buffer. What if one
buffer is bound twice with diff ranges to diff bindings?
Also please don't make core changes in commits with a driver prefix... I
nearly missed this one because it said i965.
On Dec 15, 2015 6:52 AM, "Iago Toral Quiroga" wrote
Reviewed-by: Marta Lofstedt
> -Original Message-
> From: Samuel Iglesias Gonsálvez [mailto:sigles...@igalia.com]
> Sent: Tuesday, December 22, 2015 8:40 AM
> To: Iago Toral Quiroga; mesa-dev@lists.freedesktop.org
> Cc: Lofstedt, Marta; Palli, Tapani
> Subject: Re: [PATCH 3/3] i965/wm: use
This patch is still unreviewed.
Sam
On Tue, 2015-12-15 at 12:51 +0100, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsálvez
>
> Commit 5bb5eeea fix a bug indicating that the surfaces should have
> the
> API buffer size. Hovewer it picked the wrong value.
>
> This patch adds a new variab
From: Samuel Iglesias Gonsálvez
Commit 5bb5eeea fix a bug indicating that the surfaces should have the
API buffer size. Hovewer it picked the wrong value.
This patch adds a new variable, which takes into account
glBindBufferRange() values. Fixes the following regressions:
ES31-CTS.shader_storag