Series looks good to me.
Reviewed-by: Brian Paul
Jose
- Original Message -
> I don't see how this could have ever worked right.
>
> The screen-space interpolation code uses the vertex->data[pos_attr]
> position which contain window coords. But window coords are only
> computed for the
I don't see how this could have ever worked right.
The screen-space interpolation code uses the vertex->data[pos_attr]
position which contain window coords. But window coords are only
computed for the unclipped vertices; the clipped vertices have
undefined window coords (see draw_cliptest_tmp.h).