On 02/04/2014 01:29 AM, Rogovin, Kevin wrote:
>
>
>> I don't believe our hardware can support GL_ARB_shader_stencil_export.
>> The render target write message can take RGBA, depth, and sample masks,
>> but not stencil. Without that, it's not at all obvious how to implement it.
>
> There is a te
On Tue, Feb 4, 2014 at 9:06 PM, Roland Scheidegger wrote:
> Am 04.02.2014 13:19, schrieb Marek Olšák:
>> On Tue, Feb 4, 2014 at 10:29 AM, Rogovin, Kevin
>> wrote:
>>>
>>>
I don't believe our hardware can support GL_ARB_shader_stencil_export.
The render target write message can take RGB
Am 04.02.2014 13:19, schrieb Marek Olšák:
> On Tue, Feb 4, 2014 at 10:29 AM, Rogovin, Kevin
> wrote:
>>
>>
>>> I don't believe our hardware can support GL_ARB_shader_stencil_export.
>>> The render target write message can take RGBA, depth, and sample masks,
>>> but not stencil. Without that, it'
On Tue, Feb 4, 2014 at 10:29 AM, Rogovin, Kevin wrote:
>
>
>> I don't believe our hardware can support GL_ARB_shader_stencil_export.
>> The render target write message can take RGBA, depth, and sample masks,
>> but not stencil. Without that, it's not at all obvious how to implement it.
>
> There
> I don't believe our hardware can support GL_ARB_shader_stencil_export.
> The render target write message can take RGBA, depth, and sample masks,
> but not stencil. Without that, it's not at all obvious how to implement it.
There is a terrible hack-ish way to do it, but I stress the word terri
On 02/03/2014 12:54 AM, Rogovin, Kevin wrote:
> Hi,
>
>> We can't do stencil blits with GLSL because no driver that uses meta can
>> do the GL_ARB_shader_stencil_export extension. For depth and color
>> blits, we can always write the values from the shader, and disable
>> writes to the buffers us
rds,
> -Kevin Rogovin
>
> From: Ian Romanick [i...@freedesktop.org]
> Sent: Sunday, February 02, 2014 5:45 PM
> To: Rogovin, Kevin; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH 26/35] meta: Use common GLSL code for blits
>
>
he number of samples?
or possible fancier filtering kernels?
Best Regards,
-Kevin Rogovin
From: Ian Romanick [i...@freedesktop.org]
Sent: Sunday, February 02, 2014 5:45 PM
To: Rogovin, Kevin; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH 26/
On 01/30/2014 09:51 AM, Rogovin, Kevin wrote:
>> @@ -487,6 +486,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct
>> glsl_sampler
>> *sampler)
>> "void main()\n"
>> "{\n"
>> " gl_FragCo
> @@ -487,6 +486,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct
> glsl_sampler
> *sampler)
> "void main()\n"
> "{\n"
> " gl_FragColor = %s(texSampler, %s);\n"
> +
From: Ian Romanick
Signed-off-by: Ian Romanick
---
src/mesa/drivers/common/meta.c | 108 +
1 file changed, 13 insertions(+), 95 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 380ee32..363b1ac 100644
--- a/
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