On Tue, Oct 20, 2015 at 1:19 AM, Iago Toral wrote:
> On Mon, 2015-10-19 at 23:11 -0700, Matt Turner wrote:
>> On Mon, Oct 19, 2015 at 9:09 PM, Matt Turner wrote:
>> > We implement textureQueryLevels (which takes no arguments, save the
>> > sampler) using the resinfo message (which takes an argume
On Mon, 2015-10-19 at 23:11 -0700, Matt Turner wrote:
> On Mon, Oct 19, 2015 at 9:09 PM, Matt Turner wrote:
> > We implement textureQueryLevels (which takes no arguments, save the
> > sampler) using the resinfo message (which takes an argument of LOD).
> > Without initializing it, we'd generate a
On Mon, Oct 19, 2015 at 9:09 PM, Matt Turner wrote:
> We implement textureQueryLevels (which takes no arguments, save the
> sampler) using the resinfo message (which takes an argument of LOD).
> Without initializing it, we'd generate a MOV from the null register to
> load the LOD argument.
> ---
>
We implement textureQueryLevels (which takes no arguments, save the
sampler) using the resinfo message (which takes an argument of LOD).
Without initializing it, we'd generate a MOV from the null register to
load the LOD argument.
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src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 2 +-
1 file chang