On Wed, Aug 15, 2018 at 2:25 PM Ian Romanick wrote:
>
> On 08/08/2018 07:12 PM, Marek Olšák wrote:
> > From: Marek Olšák
> >
> > because the closed driver exposes it.
> >
> > It's equivalent to ARB_gpu_shader_int64.
> > In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
>
On 08/08/2018 07:12 PM, Marek Olšák wrote:
> From: Marek Olšák
>
> because the closed driver exposes it.
>
> It's equivalent to ARB_gpu_shader_int64.
> In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
The closed driver only exposes this on core profile? That's unexpe
From: Marek Olšák
because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
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docs/relnotes/18.3.0.html | 1 +
src/compiler/glsl/builtin_functions.cpp | 3 +-
src/compile