On 04/30/2012 01:40 PM, Kenneth Graunke wrote:
On 04/30/2012 04:19 AM, Olivier Galibert wrote:
The opcodes are bf2u, bf2i, bi2f and bu2f, with "b" meaning bitwise
conversions.
Signed-off-by: Olivier Galibert
I can't say I'm crazy about the names bf2u, bf2i, bi2f, and bu2f. It
seems like somet
On 05/01/2012 10:24 AM, Eric Anholt wrote:
On Tue, 1 May 2012 08:52:51 +0200, Olivier Galibert wrote:
On Mon, Apr 30, 2012 at 02:21:51PM -0700, Eric Anholt wrote:
GLSL 1.30 is already on for gen6+. You can force 1.30 for your purposes
if needed on older hardware with the environment variable:
On Tue, 1 May 2012 08:52:51 +0200, Olivier Galibert wrote:
> On Mon, Apr 30, 2012 at 02:21:51PM -0700, Eric Anholt wrote:
> > GLSL 1.30 is already on for gen6+. You can force 1.30 for your purposes
> > if needed on older hardware with the environment variable:
> >
> > MESA_GLSL_VERSION_OVERRIDE=
On Mon, Apr 30, 2012 at 02:21:51PM -0700, Eric Anholt wrote:
> GLSL 1.30 is already on for gen6+. You can force 1.30 for your purposes
> if needed on older hardware with the environment variable:
>
> MESA_GLSL_VERSION_OVERRIDE=130
>
> (Also, there's MESA_EXTENSION_OVERRIDE="+GL_ARB_texture_buffe
On Mon, 30 Apr 2012 22:57:02 +0200, Olivier Galibert wrote:
> On Mon, Apr 30, 2012 at 01:40:44PM -0700, Kenneth Graunke wrote:
> > Would you like to try and implement it in the i965 driver (FS -
> > brw_fs_visitor.cpp and VS - brw_vec4_visitor.cpp)? If not, I'd be glad to.
>
> How do you activa
On Mon, Apr 30, 2012 at 01:40:44PM -0700, Kenneth Graunke wrote:
> Would you like to try and implement it in the i965 driver (FS -
> brw_fs_visitor.cpp and VS - brw_vec4_visitor.cpp)? If not, I'd be glad to.
How do you activate GLSL 1.3 with the i965 driver?
OG.
__
On 04/30/2012 04:19 AM, Olivier Galibert wrote:
The opcodes are bf2u, bf2i, bi2f and bu2f, with "b" meaning bitwise
conversions.
Signed-off-by: Olivier Galibert
I can't say I'm crazy about the names bf2u, bf2i, bi2f, and bu2f. It
seems like something I could easily mistake for 'b2f', or migh
The opcodes are bf2u, bf2i, bi2f and bu2f, with "b" meaning bitwise
conversions.
Signed-off-by: Olivier Galibert
---
src/glsl/builtins/ir/floatBitsToInt.ir | 21 +++
src/glsl/builtins/ir/floatBitsToUint.ir| 21 +++
src/glsl/builtins/ir/