On 03/26/2012 01:59 PM, Eric Anholt wrote:
I've had this code laying around almost done for a long time. The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences. While
I've had this code laying around almost done for a long time. The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences. While driver
backends may manage some optimization