Am 18.04.2016 um 04:49 schrieb Dave Airlie:
> From: Dave Airlie
>
> Currently the texture member functions take a texture unit
> number, in order for TXQ to work we want to use a dynamic
> value here, so we need to pass in an value reference.
>
> This means we can't do the assert or add the llvm
From: Dave Airlie
Currently the texture member functions take a texture unit
number, in order for TXQ to work we want to use a dynamic
value here, so we need to pass in an value reference.
This means we can't do the assert or add the llvm name.
For most normal users they still pass a constant v