Am 24.02.2014 09:33, schrieb Dave Airlie:
> On Wed, Feb 12, 2014 at 9:10 AM, Roland Scheidegger
> wrote:
>> Am 11.02.2014 22:58, schrieb Dave Airlie:
>dst.z = texture_depth(unit, lod)
>
> +.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
> + Gathers t
On Wed, Feb 12, 2014 at 9:10 AM, Roland Scheidegger wrote:
> Am 11.02.2014 22:58, schrieb Dave Airlie:
dst.z = texture_depth(unit, lod)
+.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
+ Gathers the four texels to be used in a bi-linear
+
Am 11.02.2014 22:58, schrieb Dave Airlie:
>>>dst.z = texture_depth(unit, lod)
>>>
>>> +.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
>>> + Gathers the four texels to be used in a bi-linear
>>> + filtering operation and packs them into a single register
>>dst.z = texture_depth(unit, lod)
>>
>> +.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather)
>> + Gathers the four texels to be used in a bi-linear
>> + filtering operation and packs them into a single register.
>> + Only works with 2D, 2D arr
Am 11.02.2014 02:43, schrieb Dave Airlie:
> From: Dave Airlie
>
> This adds support to gallium for a TG4 instruction,
> and two CAPs. The first CAP is required for GL_ARB_texture_gather.
>
> The second CAP is required to expose GL_ARB_gpu_shader5.
>
> However so far we haven't found any hardwar
From: Dave Airlie
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature f