On Wed, Dec 30, 2015 at 6:26 AM, Kenneth Graunke wrote:
> Quads need to respect winding order, too - not just triangles.
Double-checked the spec, looks like that's right. And hopefully the FE
will complain if you attempt to set it on lines.
>
> Fixes rendering in GFXBench 4.0's tessellation benc
Quads need to respect winding order, too - not just triangles.
Fixes rendering in GFXBench 4.0's tessellation benchmark.
Signed-off-by: Kenneth Graunke
Cc: Ilia Mirkin
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
No regression