On 02/16/2013 07:29 AM, Paul Berry wrote:
Pre-Gen6, the SF thread requires exact matching between VS output
slots (aka VUE slots) and FS input slots, even when the corresponding
VS output slot is unused due to being overwritten by point coordinate
replacement (glTexEnvi(GL_POINT_SPRITE, GL_COORD_
Pre-Gen6, the SF thread requires exact matching between VS output
slots (aka VUE slots) and FS input slots, even when the corresponding
VS output slot is unused due to being overwritten by point coordinate
replacement (glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).
As a result, we have a s