Kenneth Graunke writes:
> To validate this code, I ran piglit -t vs quick.tests with the "go spill
> everything" debugging code enabled. There was only one regression:
> glsl-vs-unroll-explosion simply ran out of registers. This should be
> fine in the real world, since no one actually spills e
To validate this code, I ran piglit -t vs quick.tests with the "go spill
everything" debugging code enabled. There was only one regression:
glsl-vs-unroll-explosion simply ran out of registers. This should be
fine in the real world, since no one actually spills every single
register.
NOTE: This