Hi;
On 11/23/18 10:29 AM, Gert Wollny wrote:
Hello Tapani,
since you wrote the original code, could you have a look at this patch?
Sure. I was able to reproduce this leak with Piglit's
"ext_transform_feedback-points" and fix LGTM;
Reviewed-by: Tapani Pälli
Many thanks,
Gert
Am Freita
Hello Tapani,
since you wrote the original code, could you have a look at this patch?
Many thanks,
Gert
Am Freitag, den 16.11.2018, 19:12 +0100 schrieb Gert Wollny:
> From: Gert Wollny
>
> When a shader program is de-serialized the gl_shader_program passed
> in
> may actually still hold memo
From: Gert Wollny
When a shader program is de-serialized the gl_shader_program passed in
may actually still hold memory allocations for the transform feedback
varyings. If that is the case, free the varying names and reallocate
the new storage for the names array.
This fixes a memory leak:
Direc