On 10/03/17 22:53, Marek Olšák wrote:
For the series:
Acked-by: Marek Olšák
Thanks :)
Does this fix the crash when GLSL gets a cache hit and st/mesa gets a
cache miss?
There is no crash that I'm aware of. If you mean does the fallback path
stop such a crash happening then yes.
Mar
For the series:
Acked-by: Marek Olšák
Does this fix the crash when GLSL gets a cache hit and st/mesa gets a
cache miss?
Marek
On Thu, Mar 9, 2017 at 1:42 PM, Timothy Arceri wrote:
> On 09/03/17 22:58, Timothy Arceri wrote:
>>
>> Because we optimistically skip compiling shaders if we have see
On 09/03/17 22:58, Timothy Arceri wrote:
Because we optimistically skip compiling shaders if we have seen them
before we may need to compile them later at link time if they haven't
yet been use in a specific combination to create a program.
Rather than always recompiling we take advantage of the
Because we optimistically skip compiling shaders if we have seen them
before we may need to compile them later at link time if they haven't
yet been use in a specific combination to create a program.
Rather than always recompiling we take advantage of the
gl_compile_status enum introduced in the p