Re: [Mesa-dev] [PATCH 2/2] glsl: add fragdata arrays to program resource list

2015-10-27 Thread Lofstedt, Marta
Reviewed-by: Marta Lofstedt > -Original Message- > From: Palli, Tapani > Sent: Tuesday, October 27, 2015 12:19 PM > To: mesa-dev@lists.freedesktop.org > Cc: Lofstedt, Marta; Palli, Tapani > Subject: [PATCH 2/2] glsl: add fragdata arrays to program resource list > > This makes sure that u

Re: [Mesa-dev] [PATCH 2/2] glsl: add fragdata arrays to program resource list

2015-10-27 Thread Pohjolainen, Topi
On Tue, Oct 27, 2015 at 01:18:42PM +0200, Tapani P?lli wrote: > This makes sure that user is still able to query properties about > variables that have gotten removed by opt_dead_builtin_varyings pass. > > Fixes following OpenGL ES 3.1 test: >ES31-CTS.program_interface_query.output-layout > >

[Mesa-dev] [PATCH 2/2] glsl: add fragdata arrays to program resource list

2015-10-27 Thread Tapani Pälli
This makes sure that user is still able to query properties about variables that have gotten removed by opt_dead_builtin_varyings pass. Fixes following OpenGL ES 3.1 test: ES31-CTS.program_interface_query.output-layout No Piglit regressions. Signed-off-by: Tapani Pälli --- src/glsl/linker.c