On Mon, Feb 13, 2017 at 9:40 AM, Alex Smith
wrote:
> Hi Lionel,
>
> On 13 February 2017 at 17:28, Lionel Landwerlin <
> lionel.g.landwer...@intel.com> wrote:
>
>> On 09/02/17 16:06, Alex Smith wrote:
>>
>>> This allows shaders to write to storage images declared with unknown
>>> format if they ar
Hi Lionel,
On 13 February 2017 at 17:28, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> On 09/02/17 16:06, Alex Smith wrote:
>
>> This allows shaders to write to storage images declared with unknown
>> format if they are decorated with NonReadable ("writeonly" in GLSL).
>>
>> Previou
Hi Jason,
On 13 February 2017 at 16:10, Jason Ekstrand wrote:
> Hey Alex,
>
> Thanks for the patch! I've made a couple of comments below but otherwise
> this looks fantastic! I've thought a few times about how we would
> implement this and what you've come up with is almost exactly what I woul
On Mon, Feb 13, 2017 at 9:28 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> On 09/02/17 16:06, Alex Smith wrote:
>
>> This allows shaders to write to storage images declared with unknown
>> format if they are decorated with NonReadable ("writeonly" in GLSL).
>>
>> Previously an im
On 09/02/17 16:06, Alex Smith wrote:
This allows shaders to write to storage images declared with unknown
format if they are decorated with NonReadable ("writeonly" in GLSL).
Previously an image view would always use a lowered format for its
surface state, however when a shader declares a write-
Hey Alex,
Thanks for the patch! I've made a couple of comments below but otherwise
this looks fantastic! I've thought a few times about how we would
implement this and what you've come up with is almost exactly what I would
have done. :-)
On Thu, Feb 9, 2017 at 8:06 AM, Alex Smith
wrote:
> Th
This allows shaders to write to storage images declared with unknown
format if they are decorated with NonReadable ("writeonly" in GLSL).
Previously an image view would always use a lowered format for its
surface state, however when a shader declares a write-only image, we
should use the real form