Looks like it's working fine here now. One comment inline below.
On 12 January 2018 at 02:43, Dave Airlie wrote:
> From: Dave Airlie
>
> Instead of putting the push constants into the upload buffer,
> if we have space in the sgprs we can upload the per-stage
> constants into the shaders directl
From: Dave Airlie
Instead of putting the push constants into the upload buffer,
if we have space in the sgprs we can upload the per-stage
constants into the shaders directly.
This saves a few reads from memory in the meta shaders,
we should also be able to inline other objects like
descriptors.