On Sat, Jan 3, 2015 at 2:16 PM, Matt Turner wrote:
> On Sat, Jan 3, 2015 at 11:18 AM, Thomas Helland
> wrote:
>> This improves one shader from Brutal Legend.
>> It does a lrp that yields a result larger than 1,
>> that then gets saturated. This is replaced by a constant 1.
>
> Not a comment on yo
On Sat, Jan 3, 2015 at 11:18 AM, Thomas Helland
wrote:
> This improves one shader from Brutal Legend.
> It does a lrp that yields a result larger than 1,
> that then gets saturated. This is replaced by a constant 1.
Not a comment on your patch, but the code in question does this:
> const vec4 ps
This improves one shader from Brutal Legend.
It does a lrp that yields a result larger than 1,
that then gets saturated. This is replaced by a constant 1.
shaders/BrutalLegend/214.shader_test fs16:84 -> 73 (-13.10%)
shaders/BrutalLegend/214.shader_test fs8: 84 -> 73 (-13.10%)
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