On Fri, Oct 14, 2016 at 12:46:31PM -0700, Jason Ekstrand wrote:
> On Wed, Oct 12, 2016 at 9:01 AM, Nanley Chery wrote:
>
> > On Tue, Oct 11, 2016 at 06:55:53PM -0700, Jason Ekstrand wrote:
> > > On Tue, Oct 11, 2016 at 6:16 PM, Nanley Chery
> > wrote:
> > >
> > > > On Mon, Oct 10, 2016 at 06:00:
On Wed, Oct 12, 2016 at 9:01 AM, Nanley Chery wrote:
> On Tue, Oct 11, 2016 at 06:55:53PM -0700, Jason Ekstrand wrote:
> > On Tue, Oct 11, 2016 at 6:16 PM, Nanley Chery
> wrote:
> >
> > > On Mon, Oct 10, 2016 at 06:00:49PM -0700, Jason Ekstrand wrote:
> > > > On Mon, Oct 10, 2016 at 2:23 PM, Nan
On Tue, Oct 11, 2016 at 06:55:53PM -0700, Jason Ekstrand wrote:
> On Tue, Oct 11, 2016 at 6:16 PM, Nanley Chery wrote:
>
> > On Mon, Oct 10, 2016 at 06:00:49PM -0700, Jason Ekstrand wrote:
> > > On Mon, Oct 10, 2016 at 2:23 PM, Nanley Chery
> > wrote:
> > >
> > > > On Fri, Oct 07, 2016 at 09:41:
On Tue, Oct 11, 2016 at 6:16 PM, Nanley Chery wrote:
> On Mon, Oct 10, 2016 at 06:00:49PM -0700, Jason Ekstrand wrote:
> > On Mon, Oct 10, 2016 at 2:23 PM, Nanley Chery
> wrote:
> >
> > > On Fri, Oct 07, 2016 at 09:41:14PM -0700, Jason Ekstrand wrote:
> > > > If we don't, we can end up with corr
On Mon, Oct 10, 2016 at 06:00:49PM -0700, Jason Ekstrand wrote:
> On Mon, Oct 10, 2016 at 2:23 PM, Nanley Chery wrote:
>
> > On Fri, Oct 07, 2016 at 09:41:14PM -0700, Jason Ekstrand wrote:
> > > If we don't, we can end up with corruption in the portion of the depth
> > > buffer that lies outside
On Mon, Oct 10, 2016 at 2:23 PM, Nanley Chery wrote:
> On Fri, Oct 07, 2016 at 09:41:14PM -0700, Jason Ekstrand wrote:
> > If we don't, we can end up with corruption in the portion of the depth
> > buffer that lies outside the render area when we do a HiZ resolve at the
> > end. The only reason
On Fri, Oct 07, 2016 at 09:41:14PM -0700, Jason Ekstrand wrote:
> If we don't, we can end up with corruption in the portion of the depth
> buffer that lies outside the render area when we do a HiZ resolve at the
> end. The only reason we weren't seeing this before was that all of the
> meta-based
If we don't, we can end up with corruption in the portion of the depth
buffer that lies outside the render area when we do a HiZ resolve at the
end. The only reason we weren't seeing this before was that all of the
meta-based clears such as VkCmdClearDepthStencilImage were internally using
HiZ so