On Thu, 2015-07-30 at 12:33 +0200, Iago Toral wrote:
> On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote:
> > On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> > > From: Iago Toral Quiroga
> > >
> > > Currently, we only consider precision qualifiers at compile-time. This
> > > patch
On Wed, 2015-07-29 at 15:21 -0700, Ian Romanick wrote:
> On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> > From: Iago Toral Quiroga
> >
> > Currently, we only consider precision qualifiers at compile-time. This patch
> > adds precision information to ir_variable so we can also do link
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> From: Iago Toral Quiroga
>
> Currently, we only consider precision qualifiers at compile-time. This patch
> adds precision information to ir_variable so we can also do link time checks.
> Specifically, from the GLSL ES3 spec, 4.5.3 Precis
From: Iago Toral Quiroga
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
"The same uniform declared in different shaders th