Re: [Mesa-dev] [PATCH 15/15] i965/gen6+: Support 128 varying components.

2013-09-15 Thread Kenneth Graunke
On 09/03/2013 04:18 PM, Paul Berry wrote: > GL 3.2 requires us to support 128 varying components for geometry > shader outputs and fragment shader inputs, and 64 varying components > otherwise. But there's no hardware limitation that restricts us to 64 > varying components, and core Mesa doesn't c

[Mesa-dev] [PATCH 15/15] i965/gen6+: Support 128 varying components.

2013-09-03 Thread Paul Berry
GL 3.2 requires us to support 128 varying components for geometry shader outputs and fragment shader inputs, and 64 varying components otherwise. But there's no hardware limitation that restricts us to 64 varying components, and core Mesa doesn't currently allow different stages to have different