On 09/03/2013 04:18 PM, Paul Berry wrote:
> GL 3.2 requires us to support 128 varying components for geometry
> shader outputs and fragment shader inputs, and 64 varying components
> otherwise. But there's no hardware limitation that restricts us to 64
> varying components, and core Mesa doesn't c
GL 3.2 requires us to support 128 varying components for geometry
shader outputs and fragment shader inputs, and 64 varying components
otherwise. But there's no hardware limitation that restricts us to 64
varying components, and core Mesa doesn't currently allow different
stages to have different