Ilia Mirkin writes:
> On Thu, Apr 24, 2014 at 8:50 PM, Eric Anholt wrote:
>> Instead of walking 6 shader stages for each of the 96 combined texture
>> image units, now we just walk the samplers used in each shader stage.
>>
>> With cairo-perf-trace on Xephyr with glamor, I'm seeing a -6.50518% +
On Thu, Apr 24, 2014 at 8:50 PM, Eric Anholt wrote:
> Instead of walking 6 shader stages for each of the 96 combined texture
> image units, now we just walk the samplers used in each shader stage.
>
> With cairo-perf-trace on Xephyr with glamor, I'm seeing a -6.50518% +/-
> 2.55601% effect on runt
Instead of walking 6 shader stages for each of the 96 combined texture
image units, now we just walk the samplers used in each shader stage.
With cairo-perf-trace on Xephyr with glamor, I'm seeing a -6.50518% +/-
2.55601% effect on runtime (n=22) since the "drop _EnabledUnits" change.
No significa