On 06/11/2012 12:59 AM, Pauli Nieminen wrote:
Fixed function fragment shader generator was incorrectly read texture
sampling state directly from texture object. To make sure that
ARB_sampler_object works correctly shader generator has to use the
bound sampler if one exist
Signed-off-by: Pauli Ni
Fixed function fragment shader generator was incorrectly read texture
sampling state directly from texture object. To make sure that
ARB_sampler_object works correctly shader generator has to use the
bound sampler if one exist
Signed-off-by: Pauli Nieminen
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src/mesa/main/ff_fragment_shader.cp