On 03/20/2012 01:05 AM, Eric Anholt wrote:
On Sun, 18 Mar 2012 10:49:28 -0600, Brian Paul wrote:
-* Do mipmap consistency checking
+* Do mipmap consistency checking.
+* Note: we don't care about the current texture sampler state here.
+* To determine texture completeness we'll e
On Sun, 18 Mar 2012 10:49:28 -0600, Brian Paul wrote:
> -* Do mipmap consistency checking
> +* Do mipmap consistency checking.
> +* Note: we don't care about the current texture sampler state here.
> +* To determine texture completeness we'll either look at _BaseComplete
> +* o
Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
inco