On 31 July 2013 20:41, Kenneth Graunke wrote:
> On 07/31/2013 05:16 PM, Ian Romanick wrote:
>
>> On 07/30/2013 03:16 PM, Kenneth Graunke wrote:
>>
>>> This code is getting ugly. It looks like the idea is to allocate two
>>> (now three) separate arrays, but somebody decided to be "clever" and
>>>
On 07/31/2013 05:16 PM, Ian Romanick wrote:
On 07/30/2013 03:16 PM, Kenneth Graunke wrote:
This code is getting ugly. It looks like the idea is to allocate two
(now three) separate arrays, but somebody decided to be "clever" and
batch them into a single calloc/free big enough to hold all of the
On 07/30/2013 03:16 PM, Kenneth Graunke wrote:
On 07/28/2013 11:03 PM, Paul Berry wrote:
From: Bryan Cain
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry ): Adjust i965's
brw_link_shader() to pass the new is_geometry_shader argument to
do_
On 07/28/2013 11:03 PM, Paul Berry wrote:
From: Bryan Cain
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry ): Adjust i965's
brw_link_shader() to pass the new is_geometry_shader argument to
do_set_program_inouts. Add a few missing calls to
On 30 July 2013 15:16, Kenneth Graunke wrote:
> On 07/28/2013 11:03 PM, Paul Berry wrote:
>
>> @@ -112,14 +111,24 @@
>> ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
>> return visit_continue;
>>
>> if (ir->type->is_array()) {
>> - mark(this->prog, ir->var, 0,
On 30 July 2013 15:16, Kenneth Graunke wrote:
> On 07/28/2013 11:03 PM, Paul Berry wrote:
>
>> + /* The 'varying in' and 'varying out' qualifiers can only be used
>> with
>> + * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't
>> support
>> + * yet.
>> + */
>>
On 07/28/2013 11:03 PM, Paul Berry wrote:
From: Bryan Cain
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry ): Adjust i965's
brw_link_shader() to pass the new is_geometry_shader argument to
do_set_program_inouts. Add a few missing calls to
From: Bryan Cain
This commit adds all of the parsing and semantics for GLSL 150 style
geometry shaders.
v2 (Paul Berry ): Adjust i965's
brw_link_shader() to pass the new is_geometry_shader argument to
do_set_program_inouts. Add a few missing calls to
get_pipeline_stage(). Fix some signed/unsig