On 12/15/2015 12:28 AM, Kristian Høgsberg Kristensen wrote:
> The drivers will need this for passing in gl_DrawIDARB. For indirect
> multidraw calls, we get the prim array and prim[i].draw_id == i and is
> redundant. But for non-indirect calls, we get one primitive at a time
> and need the draw_id
On Tue, Dec 15, 2015 at 12:28 AM, Kristian Høgsberg Kristensen
wrote:
> The drivers will need this for passing in gl_DrawIDARB. For indirect
> multidraw calls, we get the prim array and prim[i].draw_id == i and is
> redundant. But for non-indirect calls, we get one primitive at a time
> and need t
The drivers will need this for passing in gl_DrawIDARB. For indirect
multidraw calls, we get the prim array and prim[i].draw_id == i and is
redundant. But for non-indirect calls, we get one primitive at a time
and need the draw_id field.
---
src/mesa/vbo/vbo.h| 1 +
src/mesa/vbo/vbo_ex