On Wed, Jul 16, 2014 at 10:17 AM, Michel Dänzer wrote:
> On 16.07.2014 00:07, Marek Olšák wrote:
>> On Tue, Jul 15, 2014 at 11:53 AM, Michel Dänzer wrote:
>>> On 13.07.2014 01:35, Marek Olšák wrote:
Border colors have been broken if texturing from multiple shader stages is
used. Th
On 16.07.2014 00:07, Marek Olšák wrote:
> On Tue, Jul 15, 2014 at 11:53 AM, Michel Dänzer wrote:
>> On 13.07.2014 01:35, Marek Olšák wrote:
>>>
>>> Border colors have been broken if texturing from multiple shader stages is
>>> used. This patch doesn't change that.
>>
>> [...]
>>
>>> +/* Upload bor
On Tue, Jul 15, 2014 at 11:53 AM, Michel Dänzer wrote:
> On 13.07.2014 01:35, Marek Olšák wrote:
>>
>> Border colors have been broken if texturing from multiple shader stages is
>> used. This patch doesn't change that.
>
> [...]
>
>> +/* Upload border colors and update the pointers in resource des
On 13.07.2014 01:35, Marek Olšák wrote:
>
> Border colors have been broken if texturing from multiple shader stages is
> used. This patch doesn't change that.
[...]
> +/* Upload border colors and update the pointers in resource descriptors.
> + * There can only be 4096 border colors per context.
From: Marek Olšák
Sampler descriptors are now represented by si_descriptors.
This also adds support for fine-grained sampler state updates and
the border color update is now isolated in a separate function.
Border colors have been broken if texturing from multiple shader stages is
used. This pat