Reviewed-by Jason Ekstrand
The rest of the patches look just as good to me now as when I wrote them,
but you can't very well call that a review. :-p
On Apr 23, 2016 4:39 PM, "Kenneth Graunke" wrote:
> Calling textureOffset() with an offset of <0, 0, 0> is equivalent to
> calliing texture(). We
Calling textureOffset() with an offset of <0, 0, 0> is equivalent to
calliing texture(). We don't actually need to set up an offset,
which causes a message header to be created.
A fairly common pattern is to sample at a point with a bunch of
offsets, and average them. It's natural to write all t