On Oct 13, 2015 8:26 AM, "Emil Velikov" wrote:
>
> On 10 October 2015 at 19:47, Rob Clark wrote:
> > From: Rob Clark
> >
> > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
> >
> > v2: add STATIC_ASSERT()'
On 10 October 2015 at 19:47, Rob Clark wrote:
> From: Rob Clark
>
> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>
> v2: add STATIC_ASSERT()'s
>
> Reported-by: Emil Velikov
> Signed-off-by: Rob Clark
> -
From: Rob Clark
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov
Signed-off-by: Rob Clark
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src/glsl/nir/shader_enums.c | 8
src/glsl/nir/shade