Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-13 Thread Jason Ekstrand
On Oct 13, 2015 8:26 AM, "Emil Velikov" wrote: > > On 10 October 2015 at 19:47, Rob Clark wrote: > > From: Rob Clark > > > > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / > > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. > > > > v2: add STATIC_ASSERT()'

Re: [Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-13 Thread Emil Velikov
On 10 October 2015 at 19:47, Rob Clark wrote: > From: Rob Clark > > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. > > v2: add STATIC_ASSERT()'s > > Reported-by: Emil Velikov > Signed-off-by: Rob Clark > -

[Mesa-dev] [PATCH 1/6] glsl: couple shader_enums cleanups

2015-10-10 Thread Rob Clark
From: Rob Clark Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov Signed-off-by: Rob Clark --- src/glsl/nir/shader_enums.c | 8 src/glsl/nir/shade