On Sun, Apr 27, 2014 at 9:44 PM, Chris Forbes wrote:
> + /* Prior to GLSL 1.10, there are no implicit conversions */
Oops, botched the comment. Will fix.
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We're about to add new implicit conversions, first for ARB_gpu_shader5,
and then later for ARB_gpu_shader_fp64. Pull out the opcode
determination into its own function, and get rid of the bool -> float
case that could never be hit anyway [since it fails the is_numeric()
check].
Signed-off-by: Chri