Re: [Mesa-dev] [PATCH 1/5] glsl: Don't apply optimization passes to builtins.

2012-04-11 Thread Kenneth Graunke
On 03/26/2012 01:59 PM, Eric Anholt wrote: The builtins we have are generally optimized, having been hand-written. This avoids generating bad code when an optimization pass prints debug output. *laughs*. You'd think, but...we actually only run the compiler on the *prototypes*, not any actual

[Mesa-dev] [PATCH 1/5] glsl: Don't apply optimization passes to builtins.

2012-03-26 Thread Eric Anholt
The builtins we have are generally optimized, having been hand-written. This avoids generating bad code when an optimization pass prints debug output. --- src/glsl/builtins/tools/generate_builtins.py |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/builtins/tools