On Tue, Mar 31, 2015 at 8:54 PM, Kenneth Graunke wrote:
> On Tuesday, March 31, 2015 06:57:30 PM Rob Clark wrote:
>> From: Rob Clark
>>
>> In freedreno these get implemented as the matching f* instruction plus a
>> u2f to convert the result to float 1.0/0.0. But less lines of code to
>> just let
On Tuesday, March 31, 2015 06:57:30 PM Rob Clark wrote:
> From: Rob Clark
>
> In freedreno these get implemented as the matching f* instruction plus a
> u2f to convert the result to float 1.0/0.0. But less lines of code to
> just let nir_opt_algebraic handle this for us, plus opens up some small
From: Rob Clark
In freedreno these get implemented as the matching f* instruction plus a
u2f to convert the result to float 1.0/0.0. But less lines of code to
just let nir_opt_algebraic handle this for us, plus opens up some small
window for other opt passes to improve (ie. if some shader ended