Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-07-07 Thread Ian Romanick
On 07/07/2016 04:49 PM, Matt Turner wrote: > On Thu, Jul 7, 2016 at 2:34 PM, Ian Romanick wrote: >> On 07/07/2016 09:44 AM, Matt Turner wrote: >>> On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote: On 06/29/2016 02:04 AM, Colin McDonald wrote: > I'm not familiar with the code, other th

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-07-07 Thread Matt Turner
On Thu, Jul 7, 2016 at 2:34 PM, Ian Romanick wrote: > On 07/07/2016 09:44 AM, Matt Turner wrote: >> On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote: >>> On 06/29/2016 02:04 AM, Colin McDonald wrote: I'm not familiar with the code, other than diving in to fix these indirect multi-tex

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-07-07 Thread Ian Romanick
On 07/07/2016 09:44 AM, Matt Turner wrote: > On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote: >> On 06/29/2016 02:04 AM, Colin McDonald wrote: >>> I'm not familiar with the code, other than diving in to fix these >>> indirect multi-texture problems, so you will know much more about it >>> than

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-07-07 Thread Matt Turner
On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote: > On 06/29/2016 02:04 AM, Colin McDonald wrote: >> I'm not familiar with the code, other than diving in to fix these >> indirect multi-texture problems, so you will know much more about it >> than me. >> >> But, my understanding is that __glXIni

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-06-29 Thread Ian Romanick
On 06/29/2016 02:04 AM, Colin McDonald wrote: > I'm not familiar with the code, other than diving in to fix these > indirect multi-texture problems, so you will know much more about it > than me. > > But, my understanding is that __glXInitVertexArrayState needs info > from the server, obtained by

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-06-29 Thread Colin McDonald
I'm not familiar with the code, other than diving in to fix these indirect multi-texture problems, so you will know much more about it than me. But, my understanding is that __glXInitVertexArrayState needs info from the server, obtained by calls to _indirect_glGetString & __indirect_glGetInteger

Re: [Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-06-27 Thread Ian Romanick
On 06/23/2016 11:15 AM, Matt Turner wrote: > From: Colin McDonald > > For each indirect context the indirect vertex array state must be initialised > by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the > routine header it requires that the glx context has been setup prior to

[Mesa-dev] [PATCH 1/4] glx: Call __glXInitVertexArrayState() with a usable gc.

2016-06-23 Thread Matt Turner
From: Colin McDonald For each indirect context the indirect vertex array state must be initialised by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the routine header it requires that the glx context has been setup prior to the call, in order to test the server version and ex