On 07/07/2016 04:49 PM, Matt Turner wrote:
> On Thu, Jul 7, 2016 at 2:34 PM, Ian Romanick wrote:
>> On 07/07/2016 09:44 AM, Matt Turner wrote:
>>> On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote:
On 06/29/2016 02:04 AM, Colin McDonald wrote:
> I'm not familiar with the code, other th
On Thu, Jul 7, 2016 at 2:34 PM, Ian Romanick wrote:
> On 07/07/2016 09:44 AM, Matt Turner wrote:
>> On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote:
>>> On 06/29/2016 02:04 AM, Colin McDonald wrote:
I'm not familiar with the code, other than diving in to fix these
indirect multi-tex
On 07/07/2016 09:44 AM, Matt Turner wrote:
> On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote:
>> On 06/29/2016 02:04 AM, Colin McDonald wrote:
>>> I'm not familiar with the code, other than diving in to fix these
>>> indirect multi-texture problems, so you will know much more about it
>>> than
On Wed, Jun 29, 2016 at 2:16 PM, Ian Romanick wrote:
> On 06/29/2016 02:04 AM, Colin McDonald wrote:
>> I'm not familiar with the code, other than diving in to fix these
>> indirect multi-texture problems, so you will know much more about it
>> than me.
>>
>> But, my understanding is that __glXIni
On 06/29/2016 02:04 AM, Colin McDonald wrote:
> I'm not familiar with the code, other than diving in to fix these
> indirect multi-texture problems, so you will know much more about it
> than me.
>
> But, my understanding is that __glXInitVertexArrayState needs info
> from the server, obtained by
I'm not familiar with the code, other than diving in to fix these indirect
multi-texture problems, so you will know much more about it than me.
But, my understanding is that __glXInitVertexArrayState needs info from the
server, obtained by calls to _indirect_glGetString & __indirect_glGetInteger
On 06/23/2016 11:15 AM, Matt Turner wrote:
> From: Colin McDonald
>
> For each indirect context the indirect vertex array state must be initialised
> by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the
> routine header it requires that the glx context has been setup prior to
From: Colin McDonald
For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c. As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and ex