- Original Message -
> Same approach as in the llvmpipe, if the geometry shader is
> null and we have stream output then attach it to the vertex
> shader right before executing the draw pipeline.
>
> Signed-off-by: Zack Rusin
> ---
> src/gallium/drivers/softpipe/sp_draw_arrays.c |
Same approach as in the llvmpipe, if the geometry shader is
null and we have stream output then attach it to the vertex
shader right before executing the draw pipeline.
Signed-off-by: Zack Rusin
---
src/gallium/drivers/softpipe/sp_draw_arrays.c |7 ++
src/gallium/drivers/softpipe/sp_sta