Re: [Mesa-dev] [PATCH 1/3] softpipe: fix streamout with an emptry geometry shader

2013-04-23 Thread Jose Fonseca
- Original Message - > Same approach as in the llvmpipe, if the geometry shader is > null and we have stream output then attach it to the vertex > shader right before executing the draw pipeline. > > Signed-off-by: Zack Rusin > --- > src/gallium/drivers/softpipe/sp_draw_arrays.c |

[Mesa-dev] [PATCH 1/3] softpipe: fix streamout with an emptry geometry shader

2013-04-22 Thread Zack Rusin
Same approach as in the llvmpipe, if the geometry shader is null and we have stream output then attach it to the vertex shader right before executing the draw pipeline. Signed-off-by: Zack Rusin --- src/gallium/drivers/softpipe/sp_draw_arrays.c |7 ++ src/gallium/drivers/softpipe/sp_sta