Re: [Mesa-dev] [PATCH 1/3] glsl: use the BA1 macro for textureCubeArrayShadow()

2017-04-10 Thread Timothy Arceri
Series: Reviewed-by: Timothy Arceri On 11/04/17 03:23, Samuel Pitoiset wrote: For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset --- src/compiler/glsl/builtin_functions.cpp | 11 ++- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/c

[Mesa-dev] [PATCH 1/3] glsl: use the BA1 macro for textureCubeArrayShadow()

2017-04-10 Thread Samuel Pitoiset
For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset --- src/compiler/glsl/builtin_functions.cpp | 11 ++- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index