Re: [Mesa-dev] [PATCH 1/3] glsl: Optimize lrp(0, y, a) into y * a.

2014-02-24 Thread Ian Romanick
Series is Reviewed-by: Ian Romanick Though we'll eventually want to generalize patch 3. On 02/24/2014 03:00 PM, Matt Turner wrote: Helps two programs in shader-db: instructions in affected programs: 254 -> 234 (-7.87%) --- src/glsl/opt_algebraic.cpp | 2 ++ 1 file changed, 2 insertion

[Mesa-dev] [PATCH 1/3] glsl: Optimize lrp(0, y, a) into y * a.

2014-02-24 Thread Matt Turner
Helps two programs in shader-db: instructions in affected programs: 254 -> 234 (-7.87%) --- src/glsl/opt_algebraic.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 1b4d319..28f95a4 100644 --- a/src/glsl/opt_algebraic.cpp +