The fact that nobody noticed this until recently tells me it's not
terribly important. But if the patches apply cleanly, sure.
-Brian
On 07/08/2017 04:01 PM, Andres Gomez wrote:
It looks like we could want this series into -stable (?)
On Fri, 2017-07-07 at 08:10 -0600, Brian Paul wrote:
Fro
It looks like we could want this series into -stable (?)
On Fri, 2017-07-07 at 08:10 -0600, Brian Paul wrote:
> From: Olivier Lauffenburger
>
> glPrimitiveRestartNV crashes when it is called during the compilation
> of a display list.
>
> There are two reasons:
> - ctx->Driver.CurrentSavePrimit
From: Olivier Lauffenburger
glPrimitiveRestartNV crashes when it is called during the compilation
of a display list.
There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
OpenGL error, in