Ah yes, my bad. I did try to look at all the stuff, but it doesn't
help that e.g. the texture man page is wrong for samplerCubeShadow
(http://www.opengl.org/sdk/docs/man/html/texture.xhtml -- it lists the
argument as vec3... I did double-check in the GL 4.4 spec, and it's
correct there with a vec4)
samplerCubeArrayShadow cannot be used with lod and bias in GLSL 4.40,
so it's impossible to get TXL or TXB with it.
Some sampler types are more limited than others. For example,
samplerCubeArrayShadow can only be used with this:
float texture(gsamplerCubeArrayShadow sampler, vec4 P, float compare
On Fri, Jul 4, 2014 at 3:30 PM, Ilia Mirkin wrote:
> On Fri, Jul 4, 2014 at 2:49 PM, Ilia Mirkin wrote:
>> On Fri, Jul 4, 2014 at 8:10 AM, Marek Olšák wrote:
>>> From: Marek Olšák
>>>
>>> It has 5 coordinates: (x,y,z,depth,lodbias)
>>>
>>> Cc: mesa-sta...@lists.freedesktop.org
>>
>> Reviewed-by
On Fri, Jul 4, 2014 at 2:49 PM, Ilia Mirkin wrote:
> On Fri, Jul 4, 2014 at 8:10 AM, Marek Olšák wrote:
>> From: Marek Olšák
>>
>> It has 5 coordinates: (x,y,z,depth,lodbias)
>>
>> Cc: mesa-sta...@lists.freedesktop.org
>
> Reviewed-by: Ilia Mirkin
>
> Although I still haven't worked out what el
On Fri, Jul 4, 2014 at 8:10 AM, Marek Olšák wrote:
> From: Marek Olšák
>
> It has 5 coordinates: (x,y,z,depth,lodbias)
>
> Cc: mesa-sta...@lists.freedesktop.org
Reviewed-by: Ilia Mirkin
Although I still haven't worked out what else is wrong with nouveau...
nv50 hits an assert, while nvc0 just
From: Marek Olšák
It has 5 coordinates: (x,y,z,depth,lodbias)
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 8 +++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_g