Reviewed-by: Marek Olšák
Marek
On Fri, Jul 24, 2015 at 6:43 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> This adds the frontend support, however the llvm
> backend produces the wrong pattern, however
> we can conditionalise enabling ARB_gpu_shader5
> on whatever version of llvm we fix this i
From: Dave Airlie
This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Signed-off-by: Dave Airlie
---
docs/GL3.tx
>
>> +
>> static void tex_fetch_args(
>> struct lp_build_tgsi_context * bld_base,
>> struct lp_build_emit_data * emit_data)
>> @@ -1640,10 +1658,36 @@ static void tex_fetch_args(
>> unsigned num_coords = tgsi_util_get_texture_coord_dim(target,
>> &ref_pos);
>> unsi
On Wed, Jul 22, 2015 at 3:27 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> This adds the frontend support, however the llvm
> backend produces the wrong pattern, however
> we can conditionalise enabling ARB_gpu_shader5
> on whatever version of llvm we fix this in.
The driver can assume that thi
From: Dave Airlie
This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
Signed-off-by: Dave Airlie
---
docs/GL3.txt | 2 +-
src/gallium