On Sun, 2015-11-01 at 08:03 +0200, Tapani Pälli wrote:
> On 11/01/2015 01:20 AM, Timothy Arceri wrote:
> > On Sat, 2015-10-31 at 06:52 +0200, Tapani Pälli wrote:
> > > On 10/30/2015 05:57 PM, Ilia Mirkin wrote:
> > > > On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli
> > > > wrote:
> > > > > Since in
On 11/01/2015 01:20 AM, Timothy Arceri wrote:
On Sat, 2015-10-31 at 06:52 +0200, Tapani Pälli wrote:
On 10/30/2015 05:57 PM, Ilia Mirkin wrote:
On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli
wrote:
Since introduction of SSBO, UniformStorage contains not just uniforms
but also buffer variables,
On Sat, 2015-10-31 at 06:52 +0200, Tapani Pälli wrote:
> On 10/30/2015 05:57 PM, Ilia Mirkin wrote:
> > On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli
> > wrote:
> > > Since introduction of SSBO, UniformStorage contains not just uniforms
> > > but also buffer variables, this needs to be taken in to
On Fri, 2015-10-30 at 11:57 -0400, Ilia Mirkin wrote:
> On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli
> wrote:
> > Since introduction of SSBO, UniformStorage contains not just uniforms
> > but also buffer variables, this needs to be taken in to account when
> > calculating active uniforms with GL_
On 10/30/2015 05:57 PM, Ilia Mirkin wrote:
On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli wrote:
Since introduction of SSBO, UniformStorage contains not just uniforms
but also buffer variables, this needs to be taken in to account when
calculating active uniforms with GL_ACTIVE_UNIFORMS and
GL_A
On Fri, Oct 30, 2015 at 8:30 AM, Tapani Pälli wrote:
> Since introduction of SSBO, UniformStorage contains not just uniforms
> but also buffer variables, this needs to be taken in to account when
> calculating active uniforms with GL_ACTIVE_UNIFORMS and
> GL_ACTIVE_UNIFORM_MAX_LENGTH.
>
> No Pigli
On 10/30/2015 01:30 PM, Tapani Pälli wrote:
> Since introduction of SSBO, UniformStorage contains not just uniforms
> but also buffer variables, this needs to be taken in to account when
> calculating active uniforms with GL_ACTIVE_UNIFORMS and
> GL_ACTIVE_UNIFORM_MAX_LENGTH.
>
> No Piglit regress
Since introduction of SSBO, UniformStorage contains not just uniforms
but also buffer variables, this needs to be taken in to account when
calculating active uniforms with GL_ACTIVE_UNIFORMS and
GL_ACTIVE_UNIFORM_MAX_LENGTH.
No Piglit regressions.
Signed-off-by: Tapani Pälli
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src/mesa/main/s