Re: [Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-02-02 Thread Martin Peres
You're welcome Marek. Let's not keep these workarounds specific to some drivers ;) In any case, please review the new version, the one called "introduce the equivalent of MESA_EXTENSION_OVERRIDE to drirc". I prefer this solution better and this one should be dropped. Sorry for the noise. Mar

Re: [Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-01-30 Thread Marek Olšák
Thanks for adding Gallium support. Reviewed-by: Marek Olšák Marek On Thu, Jan 29, 2015 at 10:14 PM, Martin Peres wrote: > While trying to understand a GLSL pass, curro and I tried running Unigine > Tropics and the GLSL compilers would not compile the shaders. > > The reason is due to the fact

Re: [Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-01-30 Thread Kenneth Graunke
On Friday, January 30, 2015 11:50:57 AM Martin Peres wrote: > > On 30/01/15 00:26, Kenneth Graunke wrote: > > On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote: > >> While trying to understand a GLSL pass, curro and I tried running Unigine > >> Tropics and the GLSL compilers would not c

Re: [Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-01-30 Thread Martin Peres
On 30/01/15 00:26, Kenneth Graunke wrote: On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote: While trying to understand a GLSL pass, curro and I tried running Unigine Tropics and the GLSL compilers would not compile the shaders. The reason is due to the fact that the shaders do not

Re: [Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-01-29 Thread Kenneth Graunke
On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote: > While trying to understand a GLSL pass, curro and I tried running Unigine > Tropics and the GLSL compilers would not compile the shaders. > > The reason is due to the fact that the shaders do not specify the needed GLSL > version but

[Mesa-dev] [PATCH 1/2] mesa: add a workaround for unigine Tropics

2015-01-29 Thread Martin Peres
While trying to understand a GLSL pass, curro and I tried running Unigine Tropics and the GLSL compilers would not compile the shaders. The reason is due to the fact that the shaders do not specify the needed GLSL version but also use in the same shader keywords that could never co-exist because o