You're welcome Marek. Let's not keep these workarounds specific to some
drivers ;)
In any case, please review the new version, the one called "introduce
the equivalent of MESA_EXTENSION_OVERRIDE to drirc". I prefer this
solution better and this one should be dropped.
Sorry for the noise.
Mar
Thanks for adding Gallium support.
Reviewed-by: Marek Olšák
Marek
On Thu, Jan 29, 2015 at 10:14 PM, Martin Peres
wrote:
> While trying to understand a GLSL pass, curro and I tried running Unigine
> Tropics and the GLSL compilers would not compile the shaders.
>
> The reason is due to the fact
On Friday, January 30, 2015 11:50:57 AM Martin Peres wrote:
>
> On 30/01/15 00:26, Kenneth Graunke wrote:
> > On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote:
> >> While trying to understand a GLSL pass, curro and I tried running Unigine
> >> Tropics and the GLSL compilers would not c
On 30/01/15 00:26, Kenneth Graunke wrote:
On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote:
While trying to understand a GLSL pass, curro and I tried running Unigine
Tropics and the GLSL compilers would not compile the shaders.
The reason is due to the fact that the shaders do not
On Thursday, January 29, 2015 11:14:26 PM Martin Peres wrote:
> While trying to understand a GLSL pass, curro and I tried running Unigine
> Tropics and the GLSL compilers would not compile the shaders.
>
> The reason is due to the fact that the shaders do not specify the needed GLSL
> version but
While trying to understand a GLSL pass, curro and I tried running Unigine
Tropics and the GLSL compilers would not compile the shaders.
The reason is due to the fact that the shaders do not specify the needed GLSL
version but also use in the same shader keywords that could never co-exist
because o