Both patches are,
Reviewed-by: Samuel Iglesias Gonsálvez
Sam
On Fri, 2017-11-03 at 15:31 -0700, Jason Ekstrand wrote:
> Before, we were trusting in the hardware to take the intersection
> of the viewport clip with the drawing rectangle. Unfortunately,
> 3DSTATE_DRAWING_RECTANGLE is fairly expe
Before, we were trusting in the hardware to take the intersection
of the viewport clip with the drawing rectangle. Unfortunately,
3DSTATE_DRAWING_RECTANGLE is fairly expensive because it implicitly
does a full pipeline stall. If we're a bit more careful with our
viewport clipping, we can just re-