Glenn,
Fixed in the version of this patch which landed (d36fa601913 on master).
- Chris
On Mon, Feb 2, 2015 at 2:08 PM, Glenn Kennard wrote:
> On Wed, 31 Dec 2014 21:43:51 +0100, Micah Fedke
> wrote:
>
>> ---
>> src/glsl/glcpp/glcpp-parse.y| 3 +++
>> src/glsl/glsl_parser_extras.cpp | 1 +
On Wed, 31 Dec 2014 21:43:51 +0100, Micah Fedke
wrote:
---
src/glsl/glcpp/glcpp-parse.y| 3 +++
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
5 files changed, 8 insertions(+)
d
On 12/31/2014 12:43 PM, Micah Fedke wrote:
This patch does a little more than just add the define. If you change
the commit message to something like "mesa: Add ARB_shader_precision
infrastructure", you get
Reviewed-by: Ian Romanick
> ---
> src/glsl/glcpp/glcpp-parse.y| 3 +++
> src/glsl/
---
src/glsl/glcpp/glcpp-parse.y| 3 +++
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
5 files changed, 8 insertions(+)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glc