Ian Romanick writes:
>> (The first "is" should be "if").
>
> That's in patch #2. :)
Yeah, that's what I get for reviewing patches in the order they arrive
on the list... :-)
-Carl
pgpWgJ3mrTEsx.pgp
Description: PGP signature
___
mesa-dev mailing list
On 01/27/2014 04:18 PM, Matt Turner wrote:
> On Mon, Jan 27, 2014 at 3:14 PM, Ian Romanick wrote:
>> On 01/26/2014 07:14 PM, Matt Turner wrote:
>>> The check was in the wrong place, such that if a shader incorrectly put
>>> a preprocessor token before the #version declaration, the version would
>>
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 01/27/2014 03:34 PM, Carl Worth wrote:
> Matt Turner writes:
>> The check was in the wrong place, such that if a shader
>> incorrectly put a preprocessor token before the #version
>> declaration, the version would be resolved twice, leading to a
>>
On Mon, Jan 27, 2014 at 3:14 PM, Ian Romanick wrote:
> On 01/26/2014 07:14 PM, Matt Turner wrote:
>> The check was in the wrong place, such that if a shader incorrectly put
>> a preprocessor token before the #version declaration, the version would
>> be resolved twice, leading to a segmentation fa
On 01/26/2014 07:14 PM, Matt Turner wrote:
> The check was in the wrong place, such that if a shader incorrectly put
> a preprocessor token before the #version declaration, the version would
> be resolved twice, leading to a segmentation fault when attempting to
> redefine the __VERSION__ macro.
>
Matt Turner writes:
> The check was in the wrong place, such that if a shader incorrectly put
> a preprocessor token before the #version declaration, the version would
> be resolved twice, leading to a segmentation fault when attempting to
> redefine the __VERSION__ macro.
This fix looks good. An
On Sun, Jan 26, 2014 at 8:23 PM, Matt Turner wrote:
> On Sun, Jan 26, 2014 at 8:15 PM, Jordan Justen wrote:
>> On Sun, Jan 26, 2014 at 6:14 PM, Matt Turner wrote:
>>> The check was in the wrong place, such that if a shader incorrectly put
>>> a preprocessor token before the #version declaration,
On Sun, Jan 26, 2014 at 8:15 PM, Jordan Justen wrote:
> On Sun, Jan 26, 2014 at 6:14 PM, Matt Turner wrote:
>> The check was in the wrong place, such that if a shader incorrectly put
>> a preprocessor token before the #version declaration, the version would
>> be resolved twice, leading to a segm
On Sun, Jan 26, 2014 at 6:14 PM, Matt Turner wrote:
> The check was in the wrong place, such that if a shader incorrectly put
> a preprocessor token before the #version declaration, the version would
> be resolved twice, leading to a segmentation fault when attempting to
> redefine the __VERSION__
The check was in the wrong place, such that if a shader incorrectly put
a preprocessor token before the #version declaration, the version would
be resolved twice, leading to a segmentation fault when attempting to
redefine the __VERSION__ macro.
#define GL_ARB_sample_shading
#version 130
void m
10 matches
Mail list logo